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  3. The Ultimate Laser Level Buying Guide: Which Laser Level Is Worth Your Time & Money? You are a contractor or builder, are you? You have money and you do not hesitate to spend it for the best experience with the friendly laser measuring tools, don’t you? You are not familiar with retail sellers to get the best deals, aren’t you? However, if you are interested in getting your construction work at an effective laser level, regardless of the money you have to spend, then you should read our article now! Swiping up to see the text, you will have the chance to gather enough information about laser levels, which were collected and written down, based on the rich data source from millions of customers around the globe. Our laser level review will give you an overview that you have been asking for, and you will find the top laser measure for your construction work! Check it out now! ❖❖❖ Picked For You: Best Laser Level For Framing - Top Rated Laser Levels For Builders Topcon RL-H5A Horizontal Self-Leveling Rotary Laser features manual single-axis leveling. Can you survive a construction site without the help of a laser level? That question can be easily answered. Laser levels can be found anywhere. Why? Because they are super convenient and flexible. These products are equipped with a long-range for high accuracy of measurement in different kinds of worksites. Every construction contractor, worker, or DIY user cannot shorten the work progress and save piles of money without the help of a laser level. Even when the range of options are extended as time goes by, it does not mean that you cannot get a suitable one for you. The significant factors dominating the performance of a laser level Contributing to one performance of a laser level are the design, range, accuracy, and so on. However, there is no correct critic that can be applied to any purchase meant. Why? Because if one product is well designed with a fancy appearance, but its accuracy isn’t high enough, then it would not be suitable for the construction sites that offer complicated job tasks. Above all, you should know about some of the most popular products that can quickly shorten your working progress! Usually, a contractor laser level features the most acceptable factors. ✪✪✪ Related Article: Best Laser Level Reviews Hereunder are some recommendations we think you should know… Topcon RL-H5A Horizontal Self-Leveling Rotary Laser This laser level features manual single-axis leveling. It offers ±1/16" or 1/8" accuracy at 100 feet. The customers will also be surprised with the multi-purpose laser along with the long-live battery life (up to 100 hours) LL500 Exterior Self-Leveling Laser Level LL500 Exterior Self-Leveling Laser Level offering up to 1600 feet working diameter Offering up to 1600 feet working diameter, this laser level is ideal for large construction sites. It offers high accuracy in the range of ±1/16-inch at 1000 feet. ❆❆❆ Find More Information: Best Cross Line Laser Level Reviews Inspirititech 3D Red Beam Self-Leveling Laser Level The line accuracy of 1/25 inches at 16 feet is one of the greatest elements this laser level features. You would even feel happier to think about the price since it costs you only 66~70 dollars. What a great deal, isn’t it? The best self leveling laser level or brightest laser level for you isn’t as hard as you see! If you are too lazy to find out more information, why don’t you click on the links we provided you above?
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  5. Hi Carsten, didn't know that, I guess this is new with CAESES 5 -- thanks for filling me in. Cheers, Heinrich
  6. Hi Rohan, yes this is possible. You can create a shortest distance line: Best regards Carsten
  7. Hi Rohan, not directly. Best option would be two trimeshes "trimesh01" and "trimesh02" (one for each surface) and an imageCurve "c1" with the source "trimesh01.getShortestDistanceLine(trimesh02)". You can then create a parameter with "c1.getLength()" for the actual distance. Cheers, Heinrich
  8. Hi Rull, I looked at your project and it works just fine -- see attached animation. I guess there will be some tweaking of the spacing and transformations of the points to get some really good shapes, but technically, it works. Did you make sure you look at the image surfaces and not the initial ones? Cheers, Heinrich
  9. Is it possible to calculate the closest distance between two given surfaces?, Thanks, Rohan
  10. Hi Mr. Heinrich, Thank you for replies me. I have done same like the tutorial but still cannot get the missing step for ffd. I will attach my project in here. Have a nice days. Thank you. Regards, Rull freeformdeformationbulb.fdb
  11. Hi Rull, I can not tell this from the picture alone. Did you set the FFD as a transformation (create and image surface from your existing bulb or assign it to a BRep if that's what you have). If you can't get it to work, feel free to attach your project here. Best regards, Heinrich
  12. Hi everyone, First of all, I would like to ask about why I did the same practice from ffd tutorial but it fail to do deformation of my bulb. Why this condition happen (as shown in picture) and anyone knew the way to solve this problem? Your help is highly appreciate for me, thank you.
  13. Thank you for Mr. Heinrich von Zadow for helping me.
  14. Dear Rohit, the design variables are used to describe/modify the functions given in 01_blade/functions. You can see how they affect their shape in 3D: You can find detailed information on their exact definitions in the documentations. To get there, just click the little blade icon next to the name of the blade: Best regards, Heinrich
  15. I got it! It was really easy, i just separated one of the lines in two, as Mr. Bastian Ahlf sad, and i got this, thank you. And Mr Carten Fuetterer thank you for your help and for you attention. I tried your suggestion too to have another option, but i could not reach the same result. In the attached screenshot i got the same previous result that you got, but i couldn't collapse the line in just one point, i tried to use both start and end points at [0,0,0] and happens that the design gets some warnings: I'd be very grateful with you could explain me how you did it.
  16. Hello everyone, I am trying to understand the modelling of propeller. So I check sample provided in software and open PROPELLER SETUP CAD model. But I face a couple of problem to understand the marine parameter and their unit. Please check the attached Image. Propeller parameter like:Chord at hub, camber value, pitch delta, skew tip. I want to know what is the unit of the range provide per parameter. like skew_tip value is 0.2. but I still not understand what 0.2 value demonstrator? Apologies if my post in wrong section. Please help me.
  17. Hi Gabriel, problem is that you have a three sides face. So you need to collaps one edge. You can try to model the edge with a certain length and then use the a lofted surface with rails: in the second step you can collaps the three points at the edge: Hope that helps Carsten
  18. If you created the other surfaces with "Coons Patch" by use of 4 boundaries, you could divide the current 2 lines into 4 lines with "image curves" and use them as boundaries for a "Coons Patch"
  19. Hello, i'm still a beginner in CAESES and i'm trying to close this surface in both sides. I did the other surfaces using the surface feature "Coons Patch" which allows me to use four boundaries to create the surface. Now to close the ends of this design i've tried to use the feature "Sweep Surface", but i'm having a problem with it, like this one on the attached screenshot: when i use the three boundaries, one as the path, other as the initial profile and the last one as the end profile and even changing their configuration i can't reach the surface i'd like to have, so could you guys give me a suggestion please.
  20. Hi there, you might want to start by extracting the underlying surfaces of your BRep (create a BRepPart from it and then right-click > extract underlying surfaces) and take a look at them. If they are suitable (somewhat rectangular and nicely parameterized) you can get away with creating panel meshes from them directly. In my experience there will probably be at least a few regions which you have to re-model in order to get suitable patches for mesh generation. Cheers, Heinrich
  21. Hi Gunnar, I have the same problem to generate panel mesh from brep for seakeeping simulation. Could you share your method? Thanks.
  22. Thanks Heinrich for the comment, it is very useful information!
  23. Hi Zhen, just a small addition in case someone else stumbles across your question. For an actual (perfect) circle you can not use an F-Spline. Behind the scenes an F-Spline is a B-Spline curve, optimized with respect to fairness and constrained at start, end, start-tanget, end-tangent, curvature, enclosed area, etc... That means, if you set the area as the area of a circle and also match the tangent at start and end you will get something that is really close to a circle, but not a perfect circle. For an actual (quarter of a) circle, you need a NURBS curve with 3 control points. The weight of the center point needs to be set to 0.5*sqrt(2). In order to keep the area constant while moving points 1 and 3 (in your picture), I suggest a delta shift and a brent (you can search the forum for nested optimization to see how the brent algorithm can be used to adjust the area to a certain target value). Cheers, Heinrich
  24. Dear Sokykang, Do you want to subtract the hull from a block inside CAESES or STAR-CCM+? best regards Carsten
  25. I want to simulate one ship's geometry with star ccm+. According to the video on youtube, I have to subtract the geometry of the ship from an arbitrary block. But the subtract button is not on. What should I do? By the way I used the sample geometry from CAESES. Can anyone help me? star.sim
  26. I figured this out, I need to change the delta_x delta_y definition to make it work properly.
  27. I have tried a simpler approach as a first step: Use delta-shift to deform the circle into eclipse, however this seems to not work as I expected, as shown below, the circle is not deformed into an eclipse, it seems that not all the points on the circle are shifted. Could you help me to find out why this does not work?
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