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Mr. Bram1 Kerkhofs1

make plane surface parallel and tangent to a curve

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Hi

 

I'm trying to make a plane tangent to a curve. If for instance, I could use the normal vector of the curve and set it as the normal vector of the plane (which is a surface).

I was checking out the Matrix4 transformation, but it didn't work.
does anyone have an idea how to copy orientations easily? Or a way so you can make objects parallel or perpenidcular (or with a certain angle) relatively  to each other?

 

Have a nice holliday

 

Cheers

Bram

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Hi

The most easy way I found is by the use of the getTan() command. It returns the angle that a tangent line would make with a chosen general reference plane (X-plane, Y-Plane or Z-plane). You can use the angle of the GetTan() to make a rotation of your chosen surface around the Origine. Translate it than to the place where it needs to be.
When you have a surface, you first need to make a SurfaceCurve, which goes through the location you want to make a tangential plane. Than continue with the getTan() command.

 

If anyone has a better solution, please fill in :)

 

Bram

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