Mr. Bram1 Kerkhofs1 0 Report post Posted December 27, 2017 Hi I'm trying to make a plane tangent to a curve. If for instance, I could use the normal vector of the curve and set it as the normal vector of the plane (which is a surface).I was checking out the Matrix4 transformation, but it didn't work.does anyone have an idea how to copy orientations easily? Or a way so you can make objects parallel or perpenidcular (or with a certain angle) relatively to each other? Have a nice holliday CheersBram Share this post Link to post Share on other sites
Mr. Bram1 Kerkhofs1 0 Report post Posted December 30, 2017 HiThe most easy way I found is by the use of the getTan() command. It returns the angle that a tangent line would make with a chosen general reference plane (X-plane, Y-Plane or Z-plane). You can use the angle of the GetTan() to make a rotation of your chosen surface around the Origine. Translate it than to the place where it needs to be.When you have a surface, you first need to make a SurfaceCurve, which goes through the location you want to make a tangential plane. Than continue with the getTan() command. If anyone has a better solution, please fill in :) Bram Share this post Link to post Share on other sites
Mr. Carsten Fuetterer 9 Report post Posted January 2, 2018 Hi Bram, you are right to use the matrix4 command. See the attached example for this. best regardsCarstenmatrix4.fdb Share this post Link to post Share on other sites