Jump to content

Recommended Posts

I am trying to calculate the area of my deck space on a fishing vessel. I am unsure how to (.getArea) for my needed curve. I know that I have to set planes and that 0=x-plane, 1=y-plane and 2=z-plane. My deck curve is created as a section related to the depth of the vessel.

 

image.thumb.png.d71993ff7216ff8f97931f2ce9dc9a68.png

Share this post


Link to post
Share on other sites

Hi CJ,

you can simply create a parameter in your project and set it to

myCurve.getArea(0,2)

As you said, 0 corresponds to the x-axis (along which you want to integrate) and 2 is the z-plane (looking at the deck curve from the top of the hull).

Cheers,
Heinrich

Share this post


Link to post
Share on other sites

Thank you Mr Von Zadow,

Because the deck curve is actually a sectional line, when I try .getArea it only comes up with .getAreaSpannedWithVector. I have tried making multiple intersection curves with a surface 0.65*height of the vessel, but I cannot make a polycurve between these four curves for some reason.

Is there a function to create one curve from the section curve? Then I should be able to .getArea between that curve and my XZ plane.

Or is there a function that a plane surface intersects multiple hull surfaces to create one curve?

Is there a tutorial on how to use 'Planar Brep Edge'? Is this an easier way to get my deck area? Or can I not use this function when my hull is split into multiple sections?

I appreciate the replies, thank you

image.thumb.png.26ef104fcea3d1f629993a1b5b4dc58c.png

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...